NCAA Football
2003by EA Sports
What is it?: PS2
Game Price: $49.99 (except at Toys R' Us, who wishes to screw you out
of five extra bucks) byTom Edwards, Editor-In-Chief,
Buhner.com
I've got a pile of reviews that need to be done,
and I haven't been writing anything lately, so I figured I could combine the
things that have been occupying my time and review them, therefore killing two
birds with one stone, if you're the violent type who wishes to kill
birds.
Anyway, the NCAA college football series by EA
Sports has grown from a warmup for the NFL Madden series and a quick
money-grubbing way to take last years pro football game and stick college teams
on it to an actually strong franchise all of its own. While past games have
offered little more to the mainstream football fan than different teams, bands,
and the option play, the EA Sports team have managed to make the NCAA Football
experience one of its own.
Now, since major sports games are generally put
out once a year, there are generally two ways of looking at the most recent
versaion of the game. You can look at it from the perspective of a new buyer,
someone who has never played the series at all. At the same time, you can look
at it from the perspective of the person who owned last year's version of the
game and wants to know what's new and better about this version. A game that
could be incredible for a person who has never played the game could be not
worth the time of someone who owned last year's version because the game brings
very little new to the table except updated rosters. This is mostly the case
for NCAA Football 2003.
Let me start right out by saying that by no
means is this a bad game. It's a true college football experience. The various
college fight songs (they have almost every Division 1-A team) playing in the
background as you make your selections for the type of game you play give you
that feel that it is a college game. Every Division 1-A team is represented, so
if you have the sick fantasy of telling your friend that the University of
Buffalo is a national powerhouse despite their C+ rating as you select the
University of Miami, you can do that, and still get Buffalo's stadium and
authentic uniforms.
Dynasty mode is easily the selling point for the game. Take
control of any college team and run them through their first season. Then, lose
players to graduation and recruit new freshmen with the power of your program
and your location. Don't expect to get the #1 blue chip quarterback prospect if
you're not in the top 25, unless you luck out greatly. Instead, you are given a
list of top players available, which are sorted by location (so you can grab a
few guys from your college's state), top 100, and by position. Each potential
recruit has a 40 time, GPA, bench, and other statistics listed, but no atcual
ratings... you don't see those unless he comes to your school. You also see the
recruit's interest in your school, so you know whether or not to waste your
time. When you see players of some ability who want to play for your school,
make visits with your head coach or assistant coach, or make phone calls to the
recruit (the amount of which you can make is controlled by a point system
determined by the interest the recruit has in your program and how good your
program is.)
A new feature this season that was sorely missing
from last year's version is the ability in dynasty mode to select your schedule.
In real college football, team schedules are carefully determined by the school
to make them as easy or difficult as they want in order to make the program look
powerful (against the creampuff teams) or earn some respect (by a lesser known
team taking a tough schedule to show how good they can be.) Too often last
season people looking for a challenge would take over a weaker team and make
them respectable, but never a top 10 team due to their weak schedules. In NCAA
2003, the option of whether to edit the schedules or not is given to the gamer,
not the game.
The main feature that will bring in last year's
NCAA Football crowd, however, is the Create-A-School feature. Too often has a
gamer like myself hoped to find a personal favorite school only to find them not
included in "this year's edition." EA has covered most of their bases by
including every Division I-A school and some Division I-AA schools (read: Ivy
League and black colleges), but there are going to be Division I-AA fans
disappointed by their favorite school not being included (like I was), and the
Create-A-School feature serves their needs. By using three screens worth of
options, a relatively close version of your favorite school can be in the game,
with a relatively small amount of memory card space used. I made a Hofstra team
in less than 10 minutes, and they look almost exactly like the Flying Dutchmen
that I watched, right down to the stadium. Rosters can be edited as well, so if
you have more time, or are a perfectionist, you can also put that team's roster
in place (although the inability to edit the player's student standing -
freshman, sophmore, etc., hinders this.) Otherwise, a roster is made for you
dependent on the type of team you select in one of the Create-A-School menus
(run-and-gun, academic, powerhouse).
The gameplay is almost exact to that of Madden, so those who have
owned the Madden series in the past will be able to pick up NCAA 2003
immedately. The college playbook is a college playbook, however, so the
wishbone, the option, and various other formations not seen in the NFL are
available to use in NCAA, making for some interesting playing, and a bit more of
a challenge. I can remember in the past playing NCAA and switching over to
Madden and missing the ability to run the option or put my team in a 4-4
defensive formation. This year will be no different. One thing that Madden and
NCAA fans have complained about in the past is the AI (computer smarts for you
video game laymen) of the defenses run by the CPU. Although I never complained
that much, I do know that the interceptions seem to come more frequently than in
past versions (I saw seven between two teams in a recent game I played), and
that there is a slider system that allows the user to make several areas either
harder or easier when facing a computer-controlled opponent (such as pass
defense, run defense, pass offense, etc.) Be warned, however, that I've run
into one game already that decided to use the cheat method of victory (your team
can't complete a pass, fumbles galore, and nothing the computer does is wrong),
but that could also be chalked up to the team having a bad day.
Overall, it all comes down to your preferences.
If you don't already own NCAA 2002, then by all means go out and get this game.
There is no NCAA football game that comes close to the features, graphics, and
gameplay that NCAA Football 2003 beings. If you do own NCAA 2002, and find
yourself wondering whether or not the game is worth $50 for updated rosters and
Create-A-School, then go out and rent it. Play it yourself for $6 at
Blockbuster, check out the features, and make the decision for yourself. With
Madden 2003 on the horizion (8 days away as I write this), choosing one can be a
tough decision to make.